Design Resources
Early in my game dev journey, I was advised to take initiative with my education, and that the best resource I have is the knowledge that comes from the success and failures of other game devs. I took this advice to heart and devoted myself to seeking knowledge outside my university classes. This page is dedicated to that journey, filled with content that has inspired me to become a better developer. Enjoy!









Readings
101 Things I Learned in Architecture School
By Matthew Frederick
An Architectural Approach to Level Design
By Christopher W. Totten
Architecture: Form, Space and Order
By Francis D.K. Ching
The Design of Everyday Things
By Don Norman
Fragile by Design
By Charles W. Calomiris, Stephen H. Haber
Game Design Workshop
By Tracy Fullerton
Preproduction Blueprint
By Alex Galuzin
Video Game Level Design
By Michael Salmond
Video Resources
Here are some of my favorite videos on design that I continuously refer back to when working on my projects. By keeping a detailed document of my sources it becomes easier to refer back to concepts and lessons taught by some of the most talented people in the industry.