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Design Resources

Early in my game dev journey, I was advised to take initiative with my education, and that the best resource I have is the knowledge that comes from the success and failures of other game devs. I took this advice to heart and devoted myself to seeking knowledge outside my university classes. This page is dedicated to that journey, filled with content that has inspired me to become a better developer. Enjoy!

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Readings

101 Things I Learned in Architecture School

By Matthew Frederick

An Architectural Approach to Level Design

By Christopher W. Totten

Architecture: Form, Space and Order

By Francis D.K. Ching

The Design of Everyday Things

By Don Norman

Fragile by Design

By Charles W. Calomiris, Stephen H. Haber

Game Design Workshop

By Tracy Fullerton

Preproduction Blueprint

By Alex Galuzin

Video Game Level Design

By Michael Salmond

Video Resources

Here are some of my favorite videos on design that I continuously refer back to when working on my projects. By keeping a detailed document of my sources it becomes easier to refer back to concepts and lessons taught by some of the most talented people in the industry. 

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